Game Development Community

Lots of questions, answer atleast one.*NEW Q

by Smarty Pantsp · in Torque Game Engine · 01/18/2008 (7:31 pm) · 22 replies

Below I will make my list of questions for you to answer.

1. What do I do after I've made the waepon and projectile models?
2.How do I make particles?
3.What are some free modelors for making buildings.(anything but constructor because my comp. has trouble with it)
4.How do I animate my character so the game recognizes it.
5.how do I make an AI animal to walk a preset path and do certain things.
6. Where is a good torque tutorial?(for anything in torque)
7.Scripting tutorial

*NEW*8. Where are the files that tell the game what to do with the shapes? For example, where is the file that tells the crossbow to shoot the arrow?


Answer these questions with links or words. I need help, BAD.PLEASE HELP! :(

email me at smartypantspthegamer@gmail.com
Page«First 1 2 Next»
#21
01/20/2008 (5:38 pm)
Take a look at the starter.fps

The NPC there (our beloved Kork ^^) already follows the path.

You just need to define the path and spawn the npc and assign it to the path (done in aiplayer.cs in the AIPlayer::Spawn function) and then make it follow the path (the function for that is in there as well and called by the AIManager after it spawns the AI)

For AI you might have a look at iAI (immersive AI) as well.
#22
01/21/2008 (3:29 pm)
Still alittle confused with AI and path's.
Page«First 1 2 Next»