Tim Aste Content packs for TGEA
by CodingChris · in Torque Game Engine Advanced · 01/18/2008 (2:22 pm) · 11 replies
Hi,
did anyone get tim aste's content packs working in TGEA?
did anyone get tim aste's content packs working in TGEA?
About the author
#2
01/21/2008 (4:56 am)
I always get an interior::read error when I try to add them to the mission.
#3
01/21/2008 (12:09 pm)
Did you run them through map2dif for TGEA? They were compiled using TGE's map2dif.
#4
My error,
"Invalid st coord encoding in interior:readLmapTG"
When I click OK it crash me out to window.
I guess I have not been looking hard enough for map2dif? Constructor only loads/import dts.
Can I get a GOOD link to map2dif.exe pls.
Thanks,
CT
04/16/2008 (6:54 pm)
Ok I too am having problem loading Buildings Content Packs into TGEA 1.7. It is so hard to get map2dif!!! I follow everylink in forums and from google all leading to server unavailable or dead, ancient.My error,
"Invalid st coord encoding in interior:readLmapTG"
When I click OK it crash me out to window.
I guess I have not been looking hard enough for map2dif? Constructor only loads/import dts.
Can I get a GOOD link to map2dif.exe pls.
Thanks,
CT
#7
Can you give me a good map2dif link David?
It seems I came a few years too late and all the old links are gone and are expired.
CT
04/16/2008 (7:46 pm)
Constructor only loads dts extensions,Can you give me a good map2dif link David?
It seems I came a few years too late and all the old links are gone and are expired.
CT
#8
In constructor, go to FILE/OPEN FILE. you can then load a .Map file (or .Csx file). DTS files are really only meant to be imported into an existing map to give it more detail.
04/16/2008 (8:27 pm)
@Chu -In constructor, go to FILE/OPEN FILE. you can then load a .Map file (or .Csx file). DTS files are really only meant to be imported into an existing map to give it more detail.
#9
I loaded the map and saved as TGEA the 3rd option down and it loaded fine into TGEA 1.7.
Although only most of the stuff loaded into constructor from the map I cant tell any difference.
One question though.
If there are 3-4 maps per 1 dif...do I need to convert all 3-4 maps?
Thanks again.
CT
04/16/2008 (9:08 pm)
Hey thanks,I loaded the map and saved as TGEA the 3rd option down and it loaded fine into TGEA 1.7.
Although only most of the stuff loaded into constructor from the map I cant tell any difference.
One question though.
If there are 3-4 maps per 1 dif...do I need to convert all 3-4 maps?
Thanks again.
CT
#10
04/17/2008 (9:32 am)
Yes. They are partials (for example, the castle).
#11
04/19/2008 (4:13 am)
Most of his original pack works for me if you load it and save it in constructor. The second pack though has always been troublesome in TGEA, they have some malformed brushes which always choked tgea's map2dif, and which load up a bit borked in constructor. Some of them work fine, others I gave up on.
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