Game Development Community

Newbie...

by Tyler Leisher · in General Discussion · 05/27/2001 (7:03 pm) · 8 replies

I am completely new to any computer game programing langauge, where is the best place to start?

I have Microsoft Visual C++, a couple 3d modelers, and teach yourself visual c++ in 21 days, but I am not sure if that is what people are using.

What are most people using to create 3d games, first person, or 3rd, or overhead games, what langauge is it? just c++?

I am like one of the newest here and I need to knwo where to start, can someone help me?

#1
05/28/2001 (10:15 am)
Hey

Generally most people tend to use C++. Although this is not the only language that you could use.

"What are most people using to create 3d games, first person, or 3rd, or overhead games, what langauge is it? just c++?"

First person, 3rd person and Overhead views are all just that.. views created in game. The actual engine code would be created using . (C/C++)

It sounds like you have not learned C/C++ at this time. This is not a bad thing, but you have a large learning curve ahead of you. I would recommend that start off by reading the book you already have (teach yourself visual c++ in 21 days) and to try making a couple simple games such as pong or black jack (21). Dont skip the make a simple game step! Its very important for understanding some basic game concepts.

In order to get into making 3D games, I would recommend that you look into making a MOD (modification) for a pre-existing game such as Quake/2/3. This costs very little (price of the game) and there is tons of information and help available. Not very many people are willing or able to help with the creation of an engine with someone that is just starting out. The only other thing I can add to this is for you to look into buying the V12 engine as there will be a lot more support for it. Although if you really want to create something yourself then I can only say pick either OpenGL or DirectX and do the examples that are available for those.
#2
05/28/2001 (10:26 am)
>>I would recommend that start off by reading the book >>you already have (teach yourself visual c++ in 21 >>days

If this is the book 'Sams Teach Yourself Visual C++ in 21 Days', it is not a C++ book, it is a Visual C++ book, in other words it is an MFC book, a step by step tutorial on how to create MFC programs. It is not a good place to start learning C++.

Joe
#3
05/28/2001 (11:48 am)
Ok so what is the best place to start to lear? and what is the most detailed tutorials?

I have an idea for a game that I want to make ASAP, it is an overhead game like baulders gate II, and before I can make it I have to learn everything possible.

So where is the best place for me to start learning?
#4
05/28/2001 (12:03 pm)
Check out the GarageGames resources. There are hundreds of links to almost any game topic you are interested in. Including a beginners scection.

--Rick
#5
05/28/2001 (12:07 pm)
Just considering learning C++, whatever you do with it after you learn it is your own concern, I would do this (I think I mentioned this in another thread).

1. Get the free book "Thinking In C++" by Bruce Eckel, study it in conjunction with "Teach Yourself C++ in 21 Days" (also free, and notice there is no 'Visual in the title) at www.informit.com. If you do the exercises and study these like your life depends on it, live it, breath it, eat it, talk about it in your sleep and apply it analogously to absolutely everything in your life, you can learn it pretty quick, but I'm not committing to any time frame because I don't know you. But you do!

2. You know C++ now, time to learn windows programming, start with Win32 (you don't need to know what that means yet). A Charles Petzold book, one of the 'Programming Windows' ones is good for this. Also, believe it or not Andre LaMothes 'Windows Game Programming for Dummies' has a good intro to Win32 programming and some other good game type stuff.

3. Now that you understand C++ and how windows applications are expected to behave you can learn MFC (you might as well do this, you've come this far you will eventually do it anyway, so get it over with). Now you can use your TYVC++I21Days, and understand what the hell you're doing when you do it. There are other MFC books and you can go real deep, but by the time you're here, you will know all that.

Hope this helps, good luck!

Joe
#6
05/28/2001 (12:19 pm)
Oh, and by the way, by the time your done with #1, everyone you know, friends, family and even your grandmother should be avoiding you like the plague and talking about an intervention, or your not doing it right.

Joe
#7
05/28/2001 (2:11 pm)
Quote:Oh, and by the way, by the time your done with #1, everyone you know, friends, family and even your grandmother should be avoiding you like the plague and talking about an intervention, or your not doing it right.

Joe

The Cult of OOP!
#8
05/28/2001 (2:42 pm)
Quote:
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Oh, and by the way, by the time your done with #1, everyone you know, friends, family and even your grandmother should be avoiding you like the plague and talking about an intervention, or your not doing it right.

Joe
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The Cult of OOP!

Amen !