Game Development Community

Tutorials.

by Josiah Reeves · in Constructor · 01/16/2008 (3:34 pm) · 66 replies

I would like to make some free tutorials for people wanting to learn Constructor. I wanted to know what would be some good tutorials to make? What would you like to learn how to do?
#41
08/28/2008 (1:20 pm)
If you've been on the new website you may have noticed this:

web.mac.com/manged/iWeb/Constructor/Submit%20Your%20Own%20Tutorials_files/SubOwn.png

So please submit! :D
Click on the link and read for details.
#42
08/28/2008 (2:32 pm)
New tutorial!
Creating a Spiral Stair Case:
web.mac.com/manged/iWeb/Constructor/SpiralStairs.html
#43
08/28/2008 (4:20 pm)
Hey Josiah, would it be possible for you to add these tutorials to TDN? or provide some Links? It would be nice to kept Constructor info in as few locations as possible. All things aside, Great Tutorials!!
#44
08/28/2008 (4:44 pm)
Of course.
I'll work on putting them up. :)
#45
08/28/2008 (5:20 pm)
Up coming Tutorial
How to create a Halo Style Map
http://web.mac.com/manged/iWeb/Constructor/Constructor_files/PosterHaloStyleMap.png
#46
08/28/2008 (5:21 pm)
Awesome, gotta read that tutorial when it's out.
#47
08/28/2008 (7:01 pm)
Nice, so who wants to make the warthog?
#48
08/29/2008 (2:09 pm)
Actually...

tn3-2.deviantart.com/fs32/300W/f/2008/188/9/1/91d033f546ce253bc6d5af28eadc1553.pngmade this a while back :D
#49
08/29/2008 (7:17 pm)
Alright, ALL of my tutorials are available on the TDN site as pdf files available for download! tdn.garagegames.com/wiki/Constructor/ConstructorPdfTutorials
#50
08/29/2008 (10:27 pm)
Thanks fo getting those up! Nice warthog too! Toque ready? I had remotely thought about making one for the community to test and mess around with.
#51
08/30/2008 (6:12 pm)
No, I don't have a program that will export to the correct file format and it also needs to be textured. If you want you could mess around with it.
#52
08/30/2008 (8:51 pm)
I might just make my own like is "halo-like" and release it for testing. Maybe not with crazy detail, but low-poly enough that everyone can use it. That way, it can be easier for me to texture, if I model it. Thanks, though.
#53
09/04/2008 (2:19 pm)
Np, good luck.

---
Halo Style Map tutorial is almost done.
#54
09/05/2008 (1:14 pm)
The Halo Style Map Tutorial I actually went back and redid and so it doesnt look like the picture above anymore. That's also why it's been taking a while. Once it is finished the original files will be available for download as well as 265 pictures I took while making it.
#55
09/06/2008 (6:54 pm)
I have a tutorial request. It is my understanding that you can setup your object in Constructor to automatically have emitters, working doors, ect. I would like to see a tutorial on how you do that.
#57
09/10/2008 (12:18 pm)
One tip for making cliffs is to use the old gensurf that can make a set of brushes that fits together in a continuos surface...and then import the generated *.map file and texture it in Constructor and export as *.dif.
(download gensurf here tarot.telefragged.com/gensurf/).

Of course my wish is to be able to lightmap polysoup objects and then make better cliffs/walls directly in e.g. 3DS Max.

Gensurf-surface "tile:d" - gimbalgames.se/images/games/gog/screenshots/cliff_test.jpg

Polysoup DTS (light baked from 3DS Max) - gimbalgames.se/images/games/gog/screenshots/rtt_test.jpg
#58
09/29/2008 (11:36 am)
Tobias: very nice! I own a mac so I can't make it using this method but great job! I think you just made my unfinished tutorial obsolete. lol!

You should make this into a tutorial, would be glad to put it up on the website (would be very helpful to others).
#59
09/29/2008 (12:03 pm)
Wow, that is a perfect find.
#60
09/29/2008 (1:14 pm)
Here is my tutorial on Halo Style Map making (Cliffs) web.mac.com/manged/iWeb/Constructor/HaloStyleMap.html
Also check out Tobias' method above if you own a PC.