Dynamic shadowing for tsStatic objects
by Matthias Georgi · in Torque Game Engine Advanced · 01/16/2008 (7:44 am) · 1 replies
I tried to modify the code for casting shadows on tsStatic objects.
In the relevant section I added the tsStatic objects to the shadow receiving objects and did a small change to actually pass the right shapeinstance to the render method.
Unfortunately the shadow is now repeated across the polygons of the shadow receiving tsStatic object.
Does anybody know where to look or how to fix this bug?
Should this kind of shadowing work for StaticShape objects?
In the relevant section I added the tsStatic objects to the shadow receiving objects and did a small change to actually pass the right shapeinstance to the render method.
Unfortunately the shadow is now repeated across the polygons of the shadow receiving tsStatic object.
Does anybody know where to look or how to fix this bug?
Should this kind of shadowing work for StaticShape objects?
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