PlayThread
by Santosh Pillai · in Torque Game Engine · 01/15/2008 (8:56 am) · 2 replies
Hi all,
I have create TSShapeConstructor with 23 desq in it. Now the player play the animation for every odd call. Otherwise it play the sequence0 animation. Console doesn't give me any error, while calling playthread i am passing the valid sequence. I also debugged the engine there also not found any thing. Is any one have any idea about this. Is there particular order to be followed while creating the TSShapeConstructor ?
I have create TSShapeConstructor with 23 desq in it. Now the player play the animation for every odd call. Otherwise it play the sequence0 animation. Console doesn't give me any error, while calling playthread i am passing the valid sequence. I also debugged the engine there also not found any thing. Is any one have any idea about this. Is there particular order to be followed while creating the TSShapeConstructor ?
#2
Is changing the root node rotation will cause this problem?
01/15/2008 (9:51 am)
Yeah they all working fine i have tested them individually in show tool pro and in game. If i change the order of sequence its start playing for those animations. Well i have not change the code much. I have change the only one place to rotate the player root node ( void TSShapeInstance::animateNodes(S32 ss)void TSShapeInstance::animateNodes(S32 ss) ). Is changing the root node rotation will cause this problem?
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
Did you alter the animation related code somewhere?
Or did you add calls to change the animations to a different place then they normally are (-> ie they interfer with each other)