Game Development Community

Problem with Blood on the player

by Marcus Araujo · in General Discussion · 01/15/2008 (6:36 am) · 1 replies

Hi Folks,

I have some problems with add a particle in a player. I try this code:


//ON SERVER
datablock ParticleData( FireParticle )
{
textureName = "~/data/shapes/blood/blood";
dragCoefficient = 0.0; //0.0
gravityCoefficient = -0.9;
inheritedVelFactor = 0.0;
//useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 90.0;

lifetimeMS = 450;
lifetimeVarianceMS = 90;

times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;

//Red color
colors[0] = "0.5 0.0 0.0 0.0";
colors[1] = "0.5 0.0 0.0 0.4";
colors[2] = "0.5 0.0 0.0 0.0";

sizes[0] = 0.5; //0.5
sizes[1] = 0.5; //0.5
sizes[2] = 1.2; //1.2
};
datablock ParticleEmitterData( FireParticleEmitter )
{
particles = "FireParticle";

ejectionPeriodMS = 50;
periodVarianceMS = 1;

ejectionVelocity = 1.0;
velocityVariance = 0.5;

thetaMin = 0;
thetaMax = 35;
lifetimeMS = 450;
};
datablock ParticleEmitterNodeData( FireParticleEmitterNode )
{
timeMultiple = 1;
};

function showBlood(%target,%client){
commandToClient(%client.client, 'GetNewPlayerPosition',%target);
}

function serverCmdBlood(%client, %position){
new ParticleEmitterNode(FIRE){
dataBlock = "FireParticleEmitterNode";
emitter = "FireParticleEmitter";
position = %position;
rotation = "1 0 0 0";
scale = "1 1 1";
count = 0;
};
schedule(1000, 0 ,"stopBlood");
}

function stopBlood()
{
if (isObject(FIRE)) FIRE.delete();
}
//END ON SERVER

//ON CLIENT
function clientCmdGetNewPlayerPosition(%target){
commandToServer('Blood',%target.position);
}
//END ON CLIENT

But only work on the local when the player was hit, the particle dont follow the player. All I want is this particle in the player where he go.

#1
01/15/2008 (8:17 am)
Well your in the wrong forum. Repost in the engine specific forum.

Put in more background about what versions and such and your platform.