Problems crashing useing DTS files
by NathanJHIS · in Torque Game Engine · 01/11/2008 (9:15 pm) · 1 replies
If you have a player following MarkerPoints and you want to replace him with a Missile, why does changing the shapeFile to the missile .dts cause a crash at runtime? Also, would making a missile follow MarkerPoints simply involve using a datablock other than PlayerData and not change any of the pathfinding code?
and if so, what DataBlock do you use for an object like a missile?
and if so, what DataBlock do you use for an object like a missile?
About the author
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
When you do that replacement, make sure the missile is an AIPlayer ... that should work (see the starter.fps barebone mission Kork for example)