Game Development Community

Bone NodeOrder text buffer huh?

by Christopher J. White · in Artist Corner · 01/11/2008 (12:32 pm) · 3 replies

Hello everyone , I been using blender and I'm pretty happy with it and all that.
but I hit a serious snag when I tried to add bones to my player model. I keep getting this:

: NodeOrder text buffer found, attempting to export nodes in the order specified.
Error: An exception occured while processing the NodeOrder text buffer,
This can be caused by extra nodes in the buffer, missing nodes in the buffer,
or an invalid traversal order (must be a valid depth first traversal ordering).

Can some one help me please ? what is the order/naming convention i need to use?
btw you guys here have helped me big time with all the tutorials . awsome community :)

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#1
01/12/2008 (2:59 pm)
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#2
01/13/2008 (6:18 am)
Thanks for your help ,Joseph. I'm an Artist and can't figure out how to delete the text buffer entirely.
I did however extract the version 0949 Dts_Shape.py & DtsShape_Blender.py to replace the 0.952 versions. and Its seems to export now . happy days!
A check box option on the exporter gui would be perfect for enabling/disabling the node order thingy. but that could mean hours of code rewriting on your part ,I really have no clue. anyway thanks again.
#3
01/13/2008 (9:32 am)
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