Game Development Community

Torsion vs. CodeWeaver

by Ronnie · in Technical Issues · 01/09/2008 (9:49 am) · 7 replies

Does anyone care to explain the difference ?

I've looked as CodeWeaver,
but it seemed to suggest
an array of compilers to choose from.

Thanks,
Ronnie

#1
01/09/2008 (9:52 am)
I prefer Torsion because of the debugging facilities it provides. CodeWeaver was a nice product, though. It is too bad that it is not going through any new development.
#2
01/09/2008 (9:57 am)
There was a time when I preferred Codeweaver over Torsion. Then Torsion finally caught up to it and continued to improve. Now I prefer Torsion, but Codeweaver is still the best free option I think.
#3
01/09/2008 (10:25 am)
I use Codeweaver and it works fine for my needs. I havn't used Torsion, but I've heard thats a quality product. If you want the free option you can't get better then Codeweaver, but if you have money to spend download the trail of Torsion and see if it tickles your fancy :)
#4
01/09/2008 (11:04 am)
Torsion is great, but not worth the $40, for me. I dont use/need alot of the bells and whistles from Torsion, its way to fancy in some ways, like adding all them blue crystals is going to impress me... But it is a good solid easy to use editor.

My only complaints about Codeweaver is how slow it loads up(near 3 minutes for my project...), it seems to always be eating a little CPU even in the background (makes the CPU slowly heat up, to a higher point then hours of game playing, can lead to computer crashing), its got a few silly bugs. But its mostly reliable, i enjoy some of its functions more then same function in Torsion.

In the end if they made a Torsion LITE, with JUST the script editor part, i would probably switch to it.
#5
01/21/2008 (10:09 am)
@Tom Perry

I'm sorry to inform you,
but they do NOT offer
a demo version for Torsion.

:-(

Anyways, it seems to me
that both Torsion and CodeWeaver
are nothing but script editors?

Yet Torsion is some sort of a debugger,
too? Does that mean that I could
actually run my in-game script in a
step-by-step mode? And even see
a keyboard-controlled pace progress,
as a result, you know -- just as I would run
a Visual Basic program step-by-step,
and look at variable contents etc.?

Interesting.
#6
01/21/2008 (10:15 am)
Of course,
I'll take that back.

I must have not noticed
the "Dwonload" link.

Brilliant.
#7
01/21/2008 (10:25 am)
OK.

I've taken a look.
Two comments:

1. How in the world do I get
to test a script? I suppose
I have to work along with
TGE, in Edit Mode (F11) ?

2. Where can I find a list
of all reserved words
for the TGE Script, as
Torsion does NOT offer
a keyword-based help ?

Thanks,
Ronnie