Rendering in black and white (grayscale)
by UZON · in Torque Game Engine · 01/08/2008 (9:44 am) · 7 replies
Anyone can point some way to modify the rendering part of the engine to render the game in black and white? applying a filter or something like it on everything it render?
#2
01/08/2008 (10:29 am)
I *think* these guys made their black-and-white stuff by just using b & w textures:
#3
01/08/2008 (10:32 am)
Great shot, but for what he says, he is using shaders for it.
#4
but they don't say how they're getting the black-n-white.
i'm not sure why i think they just did it using textures, actually.
but it's an awesome pic!
01/08/2008 (10:42 am)
They're definitely using shaders for the cell-shading & shadows,but they don't say how they're getting the black-n-white.
i'm not sure why i think they just did it using textures, actually.
but it's an awesome pic!
#5
01/08/2008 (10:45 am)
That basically could be no testures at all and only normal maps and geometry for example.
#6
01/08/2008 (12:41 pm)
I'm with Marc.
#7
Thanks again
01/08/2008 (3:17 pm)
Thanks for the help. What I need to do is simulate an old movie in a part of my game. Create copies of textures in BW require a time that I don't have, and would also be heavy by doubling it in memory. Nor do I have time to try to change the engine for this purpose, although i believe that is possible without shader. What I will do is use a filter on the camera, which I have done a test and is acceptable.Thanks again
Torque Owner Ben Versaw
However, in order to gradually shift from color to black and white your most likely have to use a shader.
-BenV