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DTS exporting error: {too many details

by Alex Pilalis · in Artist Corner · 01/07/2008 (4:07 pm) · 7 replies

I have a character model i am trying to export from maya to Showtool Pro.
It's UV mapped and as far as i'm aware every step of the exporting process is done. It's just a model at the moment, no bones/animations. I'm just trying to export my character model with a UV map to show up in Showtool Pro.

After embedding the shape, registering the details (with a bounding box), when i click on Export, an error comes up:
'Assertion failed: too many details for mesh pCylinder'
i dont know what it means. i cant see what details would be too much. and it doesnt specifiy which pCylinder has an error. I have checked each component of my model, and cant find a fault.

Anyone come against anything like this before? any educated guesses? Please any help would be greatly greatly appreciated.

Thank you.

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  • #1
    01/07/2008 (5:28 pm)
    Can you post a screenshot of the Hypergraph?
    It may give us a clue.
    #2
    01/07/2008 (6:02 pm)
    Thanks for replying.

    Heres screenshots of the top and bottom of the hypergraph
    http://pilalis.net/HypergraphPage.htm

    I've been playing around with it so much im sure ive messed it up. what i think it might be is that i had the arms and legs seperate meshes to the body (its a robot model) and i then parented the limbs to the body. i dont know if this has added any extra 'details' or anything.
    I have deleted a few details the hypergraph had, in a bid to make it more simpler, i dont know if ive deleted anything i needed though, it stills gives the too many details error.

    Think im gonna have to work through it again from the start. though dont know how to go about it as dont know what problems the work method made.

    Hope you can help :(
    #3
    01/07/2008 (6:48 pm)
    There's your problem. You're not setting it up right.
    See all those different numbers at the end of your nodes? The exporter will see each of those as a separate LOD (detail). Since you only have one detail marker (8) all your meshes should end with 8.
    #4
    01/08/2008 (3:27 am)
    Yup - that would do it :)

    There are some great tutorials here to help you in future Alex. Good Luck! :)
    #5
    01/08/2008 (3:43 am)
    Wow so i need to create a detail marker for each and every object, even if like the whole arm is parented together, or combined as one object?
    ok thanks alot guys, looks like ive got alot of details markers to make.
    (thats just 'register details' with each object selected right?)

    Thanks again.
    #6
    01/08/2008 (3:54 am)
    Nope! You completely missed the point there.

    You should only have as many detail markers as you want levels of detail (LODs). One is fine if you don't want to use LODs.

    The trailing number of a mesh determines which detail level it belongs to. So in your case where you have detail8 you will want to put all your meshes into detail level 8 by naming each of your objects whatever_you_want_to_name_it8. (whatever_you_want_to_name_it obviously have to be something unique for each object...)
    #7
    01/08/2008 (3:57 am)
    Ah ok yeh i get you now, sorry. each object will end with an 8 :)

    Thank you.