level editor with the game. . and the Torque Game Engine
by !!! George "blue" Lubinski · in General Discussion · 09/10/2002 (11:53 am) · 4 replies
Well i know the back bone of a long lasting mulitplayer game is level editors. Now i am looking at having my programmers who right now use DarkBasic to learn the Torque Game Engine instead. My question is; The Torque Game Engine comes with a level editor. Can we distribute this editor with our game for purposes of making levels for our game? Or can we reprogram it to ONLY make levels for our game then distribute? what is allowed? Would we need to make a level editor from scratch even though Torque Game Engine comes with one?
#2
09/10/2002 (1:28 pm)
ok im sold. im gettin it. :)
#3
Compound that with the extra $ that GG is now not taking (or extra sales from savings passed on to consumer), and my chunk (from net%) of the $500,000 gross alone would be enough to set me up quite nicely for the next game title. Wow.
Then with that ball rolling, I hope it in turn would roll back toward GG with an even more successful product.
Of course, I'm just dreaming. I do see this as a way to help Indies build the capital necessary for an A1 title. They're taking the bite now, but hopefully it pays off in the end.
Wow.
09/10/2002 (1:48 pm)
Half a million US dollars... wow. I wonder if people realize how much that is. I mean, I've seen the "how will you keep devs honest" and "what happens if we sell over $500,000US" posts... and here I'll be ecstatic if Trajectory sells 10,000 units @ $20(?) a pop! Compound that with the extra $ that GG is now not taking (or extra sales from savings passed on to consumer), and my chunk (from net%) of the $500,000 gross alone would be enough to set me up quite nicely for the next game title. Wow.
Then with that ball rolling, I hope it in turn would roll back toward GG with an even more successful product.
Of course, I'm just dreaming. I do see this as a way to help Indies build the capital necessary for an A1 title. They're taking the bite now, but hopefully it pays off in the end.
Wow.
#4
Most people just assume that there game will sell like hot cakes. In reality its very hard to sell the game and even more hard to keep dedicated fans.
I think the hubub just gets to people's heads that all.
Im more conserned about making a game that will not only be purchased by consumers but also be played for a long time. Hence my level editor question.
But this is all just conjecture. Once people see how much work it is they'll think less on terms of them being billionaires and more them struggling in reality to make a buck . =)
09/10/2002 (11:03 pm)
i hope to make upwards $500,000 for my game but im realistic. if i make just a little it is only because my company is brand spanken new. After a few more titles then the numbers roll in. Most people just assume that there game will sell like hot cakes. In reality its very hard to sell the game and even more hard to keep dedicated fans.
I think the hubub just gets to people's heads that all.
Im more conserned about making a game that will not only be purchased by consumers but also be played for a long time. Hence my level editor question.
But this is all just conjecture. Once people see how much work it is they'll think less on terms of them being billionaires and more them struggling in reality to make a buck . =)
Associate Melv May
You buy the engine for $100, you get all the source code to do with what you will.
No restrictions.
No provisions.
No rules.
You own everything and can use it how you like.
The *only* exception is if your revenues are more than half a million dollars in which case you only have a single payment of ten thousand dollars.
For indies this means unrestricted access to a AAA engine and if you get succesful then you only pay GG $10,000 instead of a steady stream of royalties.
No catches, no hidden agendas, just pure indy heaven. ;)
- Melv.