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Bullet Hole Decals in TGEA Problem

by Marijn · in Torque Game Engine Advanced · 01/05/2008 (11:22 am) · 4 replies

I was trying to make bullet hole decals worke in TGEA, but it didn't so i tried
This Tutorial
end get a compile error:

Error	8	error C2065: 'TypeDecalDataPtr' : undeclared identifier	f:\torque development\tgea_1_0_3\engine\game\projectile.cpp	90

So i don't know what to do now.

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  • Compile problem

  • #1
    02/16/2008 (2:30 pm)
    No one?
    #2
    02/16/2008 (4:14 pm)
    Have you read/asked in the comments to that resource?
    #3
    02/16/2008 (4:21 pm)
    Not that I like to toot my own horn, but perhaps you would be better off trying my resource instead. Its TGEA freindly and has a lot more options.

    www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=14044
    #4
    02/18/2008 (11:00 am)
    Tanks a lot for the reactions!
    Strange that I couldn't find the resource my self.
    It works now good.

    I only don't know how I can enable 'armor piercing rounds'
    And is there a way to get shaders working on the Decals?