Game Development Community

Is a DTS can be interchangeable?

by H.W. Kim · in Torque Game Engine · 01/02/2008 (6:49 am) · 4 replies

Hello,

I have a DTS file which exported from 3ds Max with the exporter of TGEA.

Is the DTS file also can be used to TGE 1.4.2?

When I tried, I got error and the application crashed.

Not sure what the problem it is but it is first suspected a DTS can be interchangeable.

#1
01/02/2008 (8:56 am)
One would be deceived to think that it could be so easy as exporting your art content once, and being able to use that content in all GG products that read said file type. Some of your art content will need to be re-exported if you upgrade to the 1.5TGE.
#2
01/02/2008 (4:23 pm)
@Caylo: Thank you for the reply.

I tried the same dts model to load into TGEA and it works fine.

So, it means that TGE 1.4 and TGEA has different routine to load its shape model.

Could anyone tell the differences between TGE 1.4's max2dtsexporter and TGEA's one?
#3
01/02/2008 (4:26 pm)
TGE - TGB is more or less interchangeable as the use the same technology base.
TGEA is an own engine that uses some core things of TGE but replaced others which means that everything related to graphics tends to be incompatible.
TGE especially needed special tags in the names on DTS which TGEA does not need (for alpha sorting and other things, QUAD:: when I remember correctly is one which TGEA just ignores but is needed by TGE)
#4
01/02/2008 (5:00 pm)
@Marc: Thank you! :-) The reply makes it more clear.