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Super Noob

by Nicholas Wheeler · in Artist Corner · 01/01/2008 (11:38 am) · 3 replies

OK i hope this doesnt make anyone mad :D Well i have made a small map so i can try to play around with gametypes/torque engine. I made it in constructor and i exported to dif. The only thing is how do i now get this into torque so i can play around in it? Its pretty much a large room with two bases. i dont want the terrain in torque if that matters. Can someone plz help me out, thanks.

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#1
01/01/2008 (12:06 pm)
Take your dif and associated texture files and place them in the "starter.fps/data/interiors" folder.
Click on the torque demo exe and while you are inside the game, go into fly mode. (alt/c)
In flymode, fly above to where you are looking down at the game from above. Press F11 to open the torque game editors.
Look at the top of the screen and click on Window.
in the drop down, click on "world editor creator" or press F4
On the right side, click the Plus sign (+) next to interiors. You should see your map there. Just click it and it will be placed where you are looking at.
You can move your map around by clicking on one of the axes.

This sounds a whole lot more complicated than it is. Once you do it once, you'll get the hang of it fast and it will become second nature.

I would also recomend one of the torque books sold here. They will get you up and running with torque faster than any other way I know.
Happy Torqueing. :-)
#2
01/01/2008 (1:11 pm)
OK thanks a lot and i have looked at a few books because my friend owns most of them. I know somewhere in 3dpgai1 it says if you dont want the terrain i have to go into one script and delete some line. Is this the only way to create normal maps without having the terrain from torque? So each time i redo parts of my map i have to bring it into torque and then save it? Also for more of an understanding, I want to make maps more like small halo maps or unreal maps. Thanks -Nick
#3
01/01/2008 (1:39 pm)
I usually place my objects and textures in a folder with a name I'll remember. (like the name of the object) and copy that to torque, then after adding it to the scene, I just replace my object with the new one to view it in game.

To delete the terrain, open "starter.fps/data/missions/stronghold.mis" and delete the terrain block from there. You'll get some errors showing up in the console.log, but you don't have to worry about them.