Help with Mirror Surface
by Karen Geffert · in Torque Game Engine · 01/01/2008 (7:02 am) · 3 replies
I am totally baffled. The mirror map included in the demo folder works beautifully but I cannot get my own mirror interiors to reflect in Torque. I know how to create them because I have read the threads on making mirror surfaces, and examined the mirror map included in the Demo folder. I even tried to recompile the original Demo/mirror map without changing anything in the map, but I must have something wrong with my setup, because the recompiled mirror doesn't work either. Is it my version of map2dif and/or Quark? I have had no problems with any other maps/dif I create and place in Torque.
I am using Quark 6.3 and Quark 6.5, and have several versions of map2dif and map2dif_plus that I try (dated 2007, 2006, 2005, even 2004).
Any advice would be greatly appreciated.
I am using Quark 6.3 and Quark 6.5, and have several versions of map2dif and map2dif_plus that I try (dated 2007, 2006, 2005, even 2004).
Any advice would be greatly appreciated.
#2
01/02/2008 (7:47 am)
I use Constructor and mirror entities, but I did the same thing in Quark. As Eric noted, make sure that the mirror entity intersects the surface that you want to be a mirror. Then export. I know that some versions of map2dif/_plus did not support mirrored surfaces, so that is most likely the problem. I've been using Constructor's export to DIF option without problem for mirrored surfaces. About the only problem is if I try to make complex mirrors and start crossing edges.
#3
01/02/2008 (5:54 pm)
Thanks Eric and David!! That was it--I needed to use the map2dif_plus from TGE version 1.5.2--which I had neglected to download and install from my account since my last upgrade.
Torque 3D Owner Eric Forhan
Older versions of map2dif_plus do not work at all w/mirrors.