Game Development Community

Polycount Question

by Alexander Porter · in General Discussion · 09/08/2002 (10:17 pm) · 5 replies

Is the amount of polygons that are acceptable for any object relative to the engine power or computer speed/memory or both?

#1
09/09/2002 (7:09 am)
I believe that it mostly has to do with the computer hardware, the engine does factor into the equation a little bit but mostly it's the machine.

Logan
#2
09/09/2002 (7:40 am)
Specially with Torque... the engine can handle almost unlimited polycount. It will depend on the machine wether the framerate is acceptable or not.
#3
09/09/2002 (9:47 am)
ok so if one has a "top of the line computer" then a polygon increase may work. whats the current level per guns/players?
#4
09/09/2002 (11:54 am)
I'd have thought it was both... better algorithms and so forth.

For example, Melv was able to tweak his fxfoliagereplicator with better algorithms and made it much more useable.
#5
09/09/2002 (11:15 pm)
For most games a player character is from 800-1500 for weapons i believe it is around 100-500 or so. this is just from the things i have worked on in the past. there is normally a cap for total polys rendered at one time. Your weapons can have a larger poly count if your levels have a small poly count and your player also has a small count. the exact amount that is a good count to be rendered at any given time im not positive of though. Depends on the hardware of the player mostly.