Seeking HIGHLY motivated programmers/designers
by Joseph R Saylor, III · in Jobs · 12/30/2007 (10:07 am) · 6 replies
Our company is seeking highly motivated and skilled designers, animators, and coders for a project which could lead to a guaranteed place in the history books.
We are currently requesting all interested parties to submit a portfolio and/or resume, as well as a brief note outlining why you feel you are worthy of being chosen to be on the first development team that we are putting together. Don't worry, however, if you have neither a resume nor portfolio, because we understand that (most times) the real talent lies in the hands of the freelance contractors. If you fall into this category, please provide additional detail to us as to why we should consider choosing you over any others. You also may be asked to provide us with a sample of your work so we can better evaluate your skills set, but this will be determined by the information you submit. Since we are in the beginning phases of organization, we will discuss neither compensation nor any future positions within our company.
We will view any submission as legitimate during the initial application phase, which will end January 15, 2008. A small group will be chosen from the first applications, and those chosen few will be asked to complete a project (based on the upcoming game) to showcase his/her talents.
After we have viewed all project submissions, we will contact those that we feel will best fit into our team, and we will provide further details of the project; as well as require a signed Non-Disclosure Agreement. Since we are currently negotiating for the exclusive rights to this project, we can't say too much about the subject matter, but we feel confident that, once the game is brought to market, it will immediately be placed in the legendary category due to the subject matter alone. Because of this, you must understand that we cannot waste our time with people that aren't serious.
After the first team has been chosen, we will work with that core group to form secondary and tertiary, etc. teams, which will report directly to the primary development team. If we are able to find accomplished artists/coders, we will begin the first stages of development during the middle part of the second quarter of 2008.
We look forward to discussing your future ..... now, let the submissions begin!!!!!!!!!!!!!
We are currently requesting all interested parties to submit a portfolio and/or resume, as well as a brief note outlining why you feel you are worthy of being chosen to be on the first development team that we are putting together. Don't worry, however, if you have neither a resume nor portfolio, because we understand that (most times) the real talent lies in the hands of the freelance contractors. If you fall into this category, please provide additional detail to us as to why we should consider choosing you over any others. You also may be asked to provide us with a sample of your work so we can better evaluate your skills set, but this will be determined by the information you submit. Since we are in the beginning phases of organization, we will discuss neither compensation nor any future positions within our company.
We will view any submission as legitimate during the initial application phase, which will end January 15, 2008. A small group will be chosen from the first applications, and those chosen few will be asked to complete a project (based on the upcoming game) to showcase his/her talents.
After we have viewed all project submissions, we will contact those that we feel will best fit into our team, and we will provide further details of the project; as well as require a signed Non-Disclosure Agreement. Since we are currently negotiating for the exclusive rights to this project, we can't say too much about the subject matter, but we feel confident that, once the game is brought to market, it will immediately be placed in the legendary category due to the subject matter alone. Because of this, you must understand that we cannot waste our time with people that aren't serious.
After the first team has been chosen, we will work with that core group to form secondary and tertiary, etc. teams, which will report directly to the primary development team. If we are able to find accomplished artists/coders, we will begin the first stages of development during the middle part of the second quarter of 2008.
We look forward to discussing your future ..... now, let the submissions begin!!!!!!!!!!!!!
About the author
#2
12/31/2007 (5:41 am)
Having a long term relationship with a contractor, especially one from which you request a significant amount of time and expect a high level of control of their work is a situation in which an SS-8 submission is advisable. It could prevent legal grievances in the future.
#3
If you'd like to be considered for a position, we would welcome your comments, as well as anything you feel would best showcase your talents. We know that the right people are out there; we just need to determine the best method of finding them (and this may not be an effective method of locating them, either). We are committed to taking as long as we need to to form the best team because we know that, the longer it takes, the more advanced the technology will become to develop the game we envision.
Joe
12/31/2007 (12:48 pm)
I appreciate your insight. Our experience has been, when working with a group of people who are competing for a position, egos often get in the way. Since we have attempted to form a group before, our thought was that it might make sense to have potential team members prove themselves prior to getting out the checkbook. I'm sure you're aware of the volatile nature of this business, and, as so many others, our company is full of large egos who have already committed to creating something unique and memorable (hence, the nature of our "history books" comment). After much work up front, we have finally come to grips with the possibility that this may not be what we expect it to be; however, we have not yet lost the "dream". If you'd like to be considered for a position, we would welcome your comments, as well as anything you feel would best showcase your talents. We know that the right people are out there; we just need to determine the best method of finding them (and this may not be an effective method of locating them, either). We are committed to taking as long as we need to to form the best team because we know that, the longer it takes, the more advanced the technology will become to develop the game we envision.
Joe
#4
My advise to you would be to resubmit a new description of your project that's more rooted in the real world where most of us have bills to pay. If you present yourself in realistic terms you're more likely to get responses from experienced artists who can deliver what you want, not basement-bound teenagers who will bail on you when the deadline stress gets to be too much.
12/31/2007 (2:14 pm)
The problem you face with recruiting freelancers, from this site anyways, is that we are professionals who make a living doing what we do. As professionals we can't make decisions about which job to apply for with romantic notions of where this or that project MIGHT end up in the long run. Many of us have families we support with our trade and can't gamble our participation in a project based on little or no information.My advise to you would be to resubmit a new description of your project that's more rooted in the real world where most of us have bills to pay. If you present yourself in realistic terms you're more likely to get responses from experienced artists who can deliver what you want, not basement-bound teenagers who will bail on you when the deadline stress gets to be too much.
#5
That is neither a selling point for your company, nor is it valid criteria for measuring one's ability in anything... except maybe ego, of course. Throwing that around makes me think that the development process would be filled with arguments and backstabbing. Having run ino egos on other projects, it's not that hard to reason that that would be a problem. In future postings, you might want to avoid that, as not everyone sees it as a plus.
01/01/2008 (1:01 pm)
Quote:our company is full of large egos
That is neither a selling point for your company, nor is it valid criteria for measuring one's ability in anything... except maybe ego, of course. Throwing that around makes me think that the development process would be filled with arguments and backstabbing. Having run ino egos on other projects, it's not that hard to reason that that would be a problem. In future postings, you might want to avoid that, as not everyone sees it as a plus.
#6
01/02/2008 (10:15 am)
So, what do you bring to the team exactly? Money? Please don't say "vision".
Torque Owner N R Bharathae