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Attaching a model to the view

by James \"Corvidae\" Williams · in Torque Game Engine · 09/08/2002 (7:25 pm) · 2 replies

I know it's possible to add a .dts model to the HUD by way of a posted resource, but I'm looking to do something a little bit differently. I'd like to "attach" a model of a helmet I made to the first person view, so it looks like you're actually looking out from inside it. I tried looking at how 1P weapon models are done, but that only really served to confuse me. =/

Anyone else done this and might be willing to give me a couple of tips?

-Corvi

#1
09/09/2002 (12:07 pm)
If the helmet is on the player, you can make it render the player...

under the player datablock
renderFirstPerson = true;
#2
09/09/2002 (7:47 pm)
Well, I'm looking to include a low-poly version as part of the player model, but have a higher-poly version overlayed on the view, as it looks much better.