Game Development Community

Performance Issues

by Tim Walters · in General Discussion · 09/08/2002 (1:19 pm) · 9 replies

I'm getting extremely poor performance with RealmWars.
I can only get acceptable performance when the camera
is pointed at the sky. I get less than 2FPS.
Along with it being extremely slow, it also had
a lot of graphical glitches. Many textures were inverted(purple and green hills). Also most of the time
many buildings and terrains are untextured.

My system:
Celeron 400MHz
128MB RAM
3dfx Voodoo 3(3000 PCI)

I know that the Voodoo 3 is probably a good reason for
a slow down, but shouldn't it have at least 10-20FPS?

#1
09/08/2002 (1:45 pm)
1) Make sure you have the proper opengl drivers installed
2) If your using Windows 2000, there is a bug in the opengl implementation(aka its slow) that is rectified via a patch.
3) Make sure you are using the latest video drivers for your card

Thats all the obvious things i can think of =)
#2
09/08/2002 (2:12 pm)
In all honesty I dont believe you will be able to get much better performance from your system with Torque. Take a look at the Tribes 2 forums and you'll understand.

The game requires quiet a bit from the PC and the Voodoo dont help since there wasnt a driver that supported DX-8.

My suggestion is "IF" you have the cash to go ahead and upgrade to a faster CPU and Vid card, if can always go with a 800 mhz and board for under $100 and a GeForce 2 for about $50. This way your not spending to much plus it may give you another year to save for a better PC all together.
#3
09/08/2002 (2:34 pm)
Well, since this is a Linux board/forum, I obviously
don't use Windows so the directx and win2000 issues
don't apply. I was considering buying a GeForge 3 Ti...
And I could afford that any Torque, but certainly
not a better CPU. If I get a new card, would Torque
run acceptably? Getting a new CPU would cost more than
I have and I also don't have any information on this
motherboard(not even the manufacturer) so I'm not
sure what the best CPU it can handle is. Since
Quake 3 based games run pretty well under my system
I'm guessing that it's primarily a issue with my card's
support of OpenGL and that the CPU will suffice for games
for a little longer.
#4
09/08/2002 (3:26 pm)
I had this problem with my Voodoo3 under 2K. It works great with D3D, but I recently started to do some development with OGL and it ran like a pig. Not just my OGL code either :)

I fixed it by installing this driver: www.voodoofiles.com/3202

You can also find a 9x driver there if thats what you are using. Older Voodoo3 drivers didn't come with an OpenGL driver, so Microsoft OpenGL gets used instead which is what is causing the slowdown (or so im told...)
#5
09/08/2002 (3:59 pm)
William Finlayson, like I said, I don't use Windows.
I only use Linux. The drivers for 3dfx cards come
with XFree86(Graphics subsystem for Unix type systems).
The drivers use Glide and support OpenGL, but obviously
they support Glide a lot better.
#6
09/08/2002 (5:14 pm)
Don't know what the score is with voodoos on the driver front but i had a similar problem that was resolved in this thread http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=6910.

Basically i was running in software mode and relinking to the NV OGL drivers sorted it all out for me.

Hope that helps.
#7
09/08/2002 (5:32 pm)
Tim, it's most likely your Celeron CPU and I am not kidding.... I had a Celeron 333MHz and it was complete crap during game play. So I got rid of it and upgraded my motherboard and CPU, and of course went ahead and got a GeForce3 since the new motherboard supported it. Now I have a very nice powerful gaming system and when I upgraded the motherboard and CPU(not including Video Card replacement) gaming was a lot better then ever before. Celerons are NOT gaming CPUs what so ever, no matter what platform of OS you use, celerons just have no real power to them what so ever...
#8
09/08/2002 (8:56 pm)
I'd blame the CPU + Video card. The CPU is *OK* for Torque, the a Voodoo 3 under Linux isn't very friendly. :-)
#9
09/09/2002 (12:29 am)
Tim, I remember from the T2 beta test that vodoo support was there, but not as optimized as it could've been. My one machine with a vodoo card ran noticeably slower than the one with an nvidia card.
However, it shouldn't run that slow. Start with -console and read the output, check which renderer it's using. It may be falling back to the software renderer for whatever reason.
If it's using the vodoo driver, look for versions, etc. If all that fails, and you have a torque license, see if the simple test world makes a difference. If so, it may be that the memory is the problem.