Camera???
by CodingChris · in Torque Game Engine Advanced · 12/27/2007 (8:42 am) · 5 replies
Hi,
I simply want to change my control object when the player collides with a WheeledVehicle... Now I made this:
I simply want to change my control object when the player collides with a WheeledVehicle... Now I made this:
function Player2Body::onCollision(%this,%obj,%col)
{
// Mount vehicles
%this = %col.getDataBlock();
if (%this.className $= WheeledVehicleData) {
%obj.setControlObject(%col);
}
}But this only sets the control object and has now effect on the camera... How do I make the camera follow the car?About the author
#3
12/28/2007 (10:35 am)
Is it possible to do it without engine modifications?
#4
Take a look at how the racing example creates a player as a vehicle.
12/28/2007 (12:14 pm)
You could in onCollision save the data of both the player and the vehicle ,delete both then respawn the player as the vehicle in the position where the vehicle was with a mounted player/AI .Take a look at how the racing example creates a player as a vehicle.
#5
Console.log says it could not use my delete function... And set the transform of the new car...
12/28/2007 (2:05 pm)
Now I made this:function Player2Body::onCollision(%this,%obj,%col)
{
// Mount vehicles
if (%col.getDataBlock().className $= WheeledVehicleData) {
%car = new WheeledVehicle() {
dataBlock = %col.getDatablock().getName();
client = %this;
};
MissionCleanup.add(%car);
// Player setup...
%car.setTransform(getLoc);
%car.setShapeName(%this.name);
obj.player.delete();
// Update the camera to start with the player
%this.camera.setTransform(%car.getEyeTransform());
%obj.setControlObject(%car);
}
}
function getLoc()
{
echo(ServerConnection.getControlObject().getTransform());
return ServerConnection.getControlObject().getTransform();
}What's wrong here?Console.log says it could not use my delete function... And set the transform of the new car...
Torque 3D Owner Sean H.