Multi-Byte Character question
by Shian Wu · in Torque Game Engine · 09/08/2002 (7:53 am) · 3 replies
Can I use Multi-Byte Character ( like Traditional Chinese and Japanese ) in TGE?
#2
09/08/2002 (9:35 am)
If you aren't concerned with cross-platform clients, you could change that to a "const WCHAR *" declarations and it should recompile fine, now allowing you to store Unicode strings in it. You'd have to change a whole bunch of other functions, but I don't think it'd be [u]that[/u] bad.
#3
I will try that if I understand TGE enought.
Is it possible that add unicode support to TGE features ?
And IME (Input Method Editor) not working in TGE, too.
This is important for some Asia country.
09/08/2002 (10:00 pm)
Thanks for reply.I will try that if I understand TGE enought.
Is it possible that add unicode support to TGE features ?
And IME (Input Method Editor) not working in TGE, too.
This is important for some Asia country.
Associate Melv May
I've not come across it anywhere in Torque but then again I've not looked for it. I seriously doubt it though as one of the major components in Torque is the "StringTable" and this is fixed to a "const char*" which is obviously not wide enough.
- Melv.