TGB 1.6: Image Editor - call to nonexistant function
by Joe Rossi · in Torque Game Builder · 12/22/2007 (2:50 pm) · 0 replies
I know it's probably not a big deal or a "bug" per se, but just so it's not missed in the next release...
I found this while editing the imageMap editor sources.
tools\imageEditor\scripts\editor.ed.cs
inside function ImageEditor::delete
line 456:
There is no checkImageMapReference anywhere in the code, and this leads to a couple of warnings being printed whenever you delete an imageMap.
I found this while editing the imageMap editor sources.
tools\imageEditor\scripts\editor.ed.cs
inside function ImageEditor::delete
line 456:
// prompt the user with how many references this image map has checkImageMapReference(%this.sourceDB, Toolmanager.getLastWindow().getScenegraph(), "ImageEditor.cancel();");
There is no checkImageMapReference anywhere in the code, and this leads to a couple of warnings being printed whenever you delete an imageMap.