Competition: Let's Show What Torque X Can Do
by John Kanalakis · in Torque X 2D · 12/20/2007 (6:29 am) · 0 replies
Okay game developers, it's time for another Microsoft Dream-Build-Play competition. Just like 2007, it looks like 2008 will include a simple warm-up challenge and then the full-blown game challenge.
Torque X has come a long way over the last year and I think it's time that we show off our stuff to the other XNA game developers and crank out some cool submissions. Last year only some 40 or so game submissions were made, so I would say that your odds for success are very high. So, get out there, make some great mini-games using Torque X and show off what this engine can do with 2D Games, 3D Games, Tilemaps, Shaders, Materials, and more.
John K.
Torque X has come a long way over the last year and I think it's time that we show off our stuff to the other XNA game developers and crank out some cool submissions. Last year only some 40 or so game submissions were made, so I would say that your odds for success are very high. So, get out there, make some great mini-games using Torque X and show off what this engine can do with 2D Games, 3D Games, Tilemaps, Shaders, Materials, and more.
John K.
About the author
John Kanalakis is the owner of EnvyGames, an independent game development studio in Silicon Valley that produces games and tools for Xbox 360, Windows, and the Web.