Does "$pref::Terrain::enableEmbossBumps" Still Work?
by Dave Calabrese · in Torque Game Engine Advanced · 12/19/2007 (2:53 pm) · 1 replies
I found the preference variable "$pref::Terrain::enableEmbossBumps", turned it on, set it up in my terrain and saw a glorious amount of... nothing! Is this something that is Atlas only, or has it been removed entirely, or am I just doing something wrong? Here is my terrain datablock:
Thanks,
-Dave C.
21-6 Productions
new TerrainBlock(Terrain) {
canSaveDynamicFields = "1";
Enabled = "1";
rotation = "1 0 0 0";
scale = "1 1 1";
detailTexture = "game/data/terrains/details/detail1";
terrainFile = "game/data/missions/myTerrain.ter";
bumpTexture = "game/data/testbump";
squareSize = "8";
emptySquares = "352923 549785 615577 681368 681624 681880 682136 682392 551577 420762";
tile = "1";
detailDistance = "0";
detailBrightness = "0.7";
texelsPerMeter = "4";
clipMapSizeLog2 = "11";
bumpOffset = "0.01";
bumpScale = "1";
TypeBool locked = "true";
position = "-1024 -1024 0";
zeroBumpScale = "8";
};Thanks,
-Dave C.
21-6 Productions
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Torque 3D Owner Marc Dreamora Schaerer
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