Vertex Color/Alpha Support?
by Kyle Le Master · in Torque Game Engine · 12/18/2007 (4:00 am) · 5 replies
Does TGE 1.5.2 contain Vertex Color and/or Vertex Alpha support for DTS shapes by default?
If it does, does the Maya Exporter correctly do so?
Sorry if this has been covered, the Torque documentation is in shambles right now =/
If it does, does the Maya Exporter correctly do so?
Sorry if this has been covered, the Torque documentation is in shambles right now =/
#3
12/19/2007 (1:58 pm)
T2 will be using Collada and DTS's. The component nature should make it easier to add in new formats as well.
#4
12/19/2007 (8:47 pm)
Sweet. I just did some research on Collada, sounds good. We'll we're on the topic, do you know if T2 will continue to support BSP and/or will it natively have support for a PolySoup style collision? Cuase I can't get the PolySoup resource to work on 1.5.2 =/
#5
12/20/2007 (6:28 am)
I don't believe it will support BSP. Someone may make a backward compatibility component for DIF objects to reuse their assets, but I don't think it will be in the stock engine. But then, information is tight right now as it is still in the early stages.
Associate David Montgomery-Blake
David MontgomeryBlake