Shields: The pros and "conobjects".
by Eric Forhan · in Torque Game Engine · 09/07/2002 (1:28 am) · 2 replies
I wanted to see if forcefields could be implemented strictly from using the script code, and I keep running into this:
Quote:Unable to instantiate non-conobject class ForceFieldBareData.Can someone please translate into English? What is a conobject class?
About the author
#2
In T2 I actually had taken the shields and turned them into TV Monitors (displaying same animation over and over). Was nice to ad some spice to the level.
09/07/2002 (8:26 am)
Thanks, Frank.In T2 I actually had taken the shields and turned them into TV Monitors (displaying same animation over and over). Was nice to ad some spice to the level.
Torque 3D Owner Frank Bignone
Darkhand Studio