Game Development Community

TGB 1.6 Released

by Matthew Langley · in Torque Game Builder · 12/14/2007 (2:32 pm) · 41 replies

Hey everyone, as some of you have already seen, TGB 1.6 has gone live. You can found it in your "My Account" section of the website, under the appropriate TGB download section.

TGB 1.6 mainly consists of fixes, improvements, documentation compatability, and general clean-up. We really wanted to clean up some of the previous issues and focus on general stability of TGB, so this is the culmination of a lot of work built up and hopefully will improve your enjoyment and general TGB experience.

With the IAC and Torque 2.0 announcements I know a lot of speculation has gone around about our support of our current tech. Hopefully this will help strengthen TGB as a solid experience and game solution, as well as reassure you that we value all of our existing engines and tools as well as our customers utilizing them :)

Note: This has been Fixed Currently the TorqueGameBuilder Pro Mac link is broken. We are aware this and it will be fixed. People were already starting to notice the downloads so we wanted to make the announcement.

Feel free to post any questions, issues, or comments based on this release in this thread. If you have any bug reports feel free to post them in the report bugs forum.

here are just some of the things changed in 1.6

TGB Change List

Engine & Tool
- File IO issues have been fixed, a doc explaining some of the changes and principles of it can be found here
- Camera mounting jitter is fixed
- An issue in which a cloned object that had behaviors would not trigger its behaviors "onAdd" and "onAddToScene" callbacks has been fixed
- Fixed a collision issue causing "walking through objects"
- Fixed various issues with the 'Tree View' based GUIs
- Project Templates can now specify resource includes
- Scene Editor will now properly dismount objects, paths, etc when deleting children and / or parent objects
- Jumping mouse in Tiger fixed (Mac Specific)

Animation Builder
- The image browser will now display 'LINK' image maps
- The trash icon will now properly trash all animation frames

GUI Editor
- When saving a new GUI, the editor will now properly add the .gui extension
- When saving a new GUI, the editor will now remember the file name when re-saving
- It is now possible to select locked gui items, but still impossible to move or resize them
- Resolved some GUI object selection issues

Project Builder
- Company and product name entries
- Updates the game project's commonConfig.xml file with proper information
- Renames executable with the product name
- Updates game's window title with product name

Documentation
- Some "TGB Reference" description updates
- Syntax examples have been added to methods for t2dSceneobject in the "TGB Reference"
- Tutorials have had a compatibility pass



for more changes as well as details check here
Page«First 1 2 3 Next»
#41
01/29/2008 (8:18 am)
I just found out a way to trick it. So i can exec my prefs in the Application Data Directory:

$dummy::dummy=1;
   export("$dummy::*","pref/pref.cs", true);
   exec("pref/pref.cs");

export seams to init the path and after that dummy export, it's possible to exec the prefs.cs.
Page«First 1 2 3 Next»