Game Development Community

Export Error

by Collins College Student (#0008) · in Constructor · 12/13/2007 (9:20 pm) · 2 replies

I have exported my house and then go into the game engine to place the house in the game. After I have selected the house, Torque goes back into the main screen with a popup that says I do not have the correct version of the FPS starter kit. Does anyone know why this is happening? I have exported my house into the engine before. Could it be that I have too many brushes?

#1
12/14/2007 (6:49 am)
I think that may be related to missing scene assets, such as textures, etc. After you get the error, try opening the console (by pressing '~') and scroll through all the messages, looking for any red error messages or "could not load" such-and-such file. If any exist, I would try to resolve them and see if that fixes the problem. I know I've accidentally deleted or moved a texture or mistyped a pathname in a .cs file and got a similar message.

Hope that helps. The main thing is, the console is pretty handy for simple debugging... it'll usually help you track the problem down.
#2
12/14/2007 (5:25 pm)
Thanks, the info you gave me really helped. It was a texture that was messing it up.