Help needed for Natural Selection
by Minako · in Torque Game Engine · 09/06/2002 (2:42 pm) · 5 replies
Our project, Natural Selection, is a student fianl project at Cogswell College in California. We've got a good art staff, and a small animation staff, however on the programing side we need help pretty baddly. We have one programer who has less and less time due to real life concerns, so we're looking for more programing staff to help us out. Our programing tasks aren't titanic, but none of us on the art staff can code saddly :( We have a fianlized spec and design doc and all that and will be more than glad to send a copy to anyone who wants it (or if there's a lot of demand I'll just put it up in a new .plan), but the basics of the code based tasks that we need is this:
Scripted events
Events for Capturing
Events for Bombing
Events for Destroying
Events for Dominating
Point System
Points for killing players
Points for killing special characters
Points for completing objectives
Flight / Jetpack
HUD (ammo counter, health and energy bars, etc)
Inventory (2-3 weapons at a time only)
Weapon selection before a map
Weapon selection during a map
Location based damage
War system (this is basically selection of the next map based on a predetermined tree depending who just won the previous map, leading to an ultimate winner.)
Special character possession (this is changing your character in the middle of a game to one with different powers)
HUD Navigation Aid
That's the basics of what we need, there's obviously more in depth descriptions of everything, but that's the short list. My programer tells me all are fairly stragithforward, but it takes someone who already knows the engine to make it easy to put in. Also, obviously we want that sweet fluid code and the folaige and all that other stuff Melv did. We'd really appreciate any help anyone could offer putting all this in. We're not at our deadline yet, still have a few months. Thanks.
Minako
Scripted events
Events for Capturing
Events for Bombing
Events for Destroying
Events for Dominating
Point System
Points for killing players
Points for killing special characters
Points for completing objectives
Flight / Jetpack
HUD (ammo counter, health and energy bars, etc)
Inventory (2-3 weapons at a time only)
Weapon selection before a map
Weapon selection during a map
Location based damage
War system (this is basically selection of the next map based on a predetermined tree depending who just won the previous map, leading to an ultimate winner.)
Special character possession (this is changing your character in the middle of a game to one with different powers)
HUD Navigation Aid
That's the basics of what we need, there's obviously more in depth descriptions of everything, but that's the short list. My programer tells me all are fairly stragithforward, but it takes someone who already knows the engine to make it easy to put in. Also, obviously we want that sweet fluid code and the folaige and all that other stuff Melv did. We'd really appreciate any help anyone could offer putting all this in. We're not at our deadline yet, still have a few months. Thanks.
Minako
#2
Minako
09/06/2002 (4:09 pm)
Oh, one other thing that needs to be there I forgot... Special characters for one side will have powers. At the moment we're looking at a dash type thing (just very powerful), a teleport, ~10 yards in the direction you're facing, can't go through geometry, and a very strong push/repullsion effect.Minako
#3
09/06/2002 (5:26 pm)
Is this http://www.natural-selection.org ?
#4
Minako
09/06/2002 (6:13 pm)
No. Haven't even looked to see what domains are taken of not. Actually, so far most of the people working on this have known each other in real life, so there's been no rush for a web site. That is to say, we don't have one at this point. Not that it'd be hard to do, just that we've not gotten around to it.Minako
#5
Minako
09/12/2002 (9:33 pm)
Hmm, guess there's no interested programers? :( All right, if there's people with other skills interested, we'd gladdly welcome any sort of help. The game is set on Earth about 50 years in the future. It's humans vs cyborgs basically, the cyborgs being very rough and insutrial loooking. Not at all the slick smooth robotic looks that's seemingly associated with futuristic in most people's minds. We'd love a programer, but any help anyone has to offer would be great.Minako
Associate Melv May
I seriously wish I had the time to run through some of your items on the list but unfortunately I've not.
This sounds like a good job opportunity for a programmer here with some time spare.
Anyone wanna' chip in?
- Melv.