Game Development Community

Port on Windows CE platform with nvidia handheld chip

by H.W. Kim · in Torque Game Engine · 12/13/2007 (7:57 pm) · 3 replies

Hello,

I wonder that there is anyone who sucessfully port TGE on Window CE with nvidia handheld chipset such as PDA machine.

Current generation of PDA has good spec even compared with PC. For example, ARM10 or higher version for its CPU and nvidia handhelp GPU which process over 300M polygons per sec even on Windows CE 5.0 for its opereting system.
So as I guess, it should not be difficult to port TGE to such a platform and I wish to know that there were already any try to do that. It will be good if someone can tell their experiences about that.

Also it would be very appreciate if someone let me know that there are any other related threads about porting TGE to other platform but PC.


Thank you.


Kim Hyoun Woo

#1
12/14/2007 (7:20 am)
I don't believe so, mainly because Torque still has a large footprint compared to most handheld devices. I know that Orbz was ported to the TapWave Zodiac back in the day, but I haven't heard of anything else.

The main area that you would want to look into are the platform directories under the engine folder. That way you can see some of the low-level system areas that you would need to account for. You would also probably need to make some changes to the resource manager and lower the memory footprint significantly.
#2
12/15/2007 (3:47 am)
Thank you for your quick reply. :-)

Especially the system has 128M for its system memory and 32M for its video memory.

The mentioned spec might be large compared common ohter handheld device though but I cannot guess Toruqe will be fit on that systeom or not due to have no idea how large the Torque's footprint is.

Is there any way to see how Torque charges memory when it runs?

Any console command such as 'metrics(fps)'?


Thank you again.
#3
12/15/2007 (9:59 am)
You can use profiling tools, or for a broad estimate, watch it in the Windows Task Manager.