Game Development Community

Wysiwyg in torque?

by Chris "DiGi" Timberlake · in Technical Issues · 12/13/2007 (7:05 am) · 3 replies

I know all things are possible with torque. But I need a wysiwyg editor, and i'm not sure, where, or how to start, any ideas? It would be for html/text editing, and I would like it to save to a varible (Can do anything with those.).

Any ideas?

#1
12/13/2007 (9:04 am)
You mean like Dreamweaver or Nvu but using TGE? I'm not quite sure what you're wanting to accomplish with a HTML/text editor that saves the file to a variable...or something. I'm lost. Could you explain a bit more why you don't want to use an existing application or exactly what you're wanting to do?
#2
12/14/2007 (6:29 am)
I would like to put a control into Torque that would allow for a HTML Editing WYSIWYG, for a log based program using TGE. TGE Is very powerful, and I am looking at options to create a program for a company i'm working with. But the companies logs require HTML Output for log based data.
#3
12/14/2007 (7:03 am)
Well, here's a browser resource from Prairie Games for TGB, and here's a resource for TGE.

But why not use something like GTK/WinForms/QT/WxWidgets/etc? That seems more in line for a WYSIWYG HTML editor than a fixed-resolution GL-based game engine.