TGEA IFLs and skins
by Sean H. · in Torque Game Engine Advanced · 12/12/2007 (11:49 am) · 4 replies
Simple question, are IFLs and skins still supported in TGEA? That is, without user-submitted resources.
#2
12/12/2007 (1:16 pm)
Thanks Eric, but does this mean that ifl animations can no longer be called arbitrarily from script? Will the script you posted act like a sequence material, or is a call to playthread() required?
#3
12/12/2007 (1:21 pm)
AFAIK, you can just play them like normal.
#4
12/12/2007 (2:54 pm)
That's awesome! thanks for the info Eric.
Torque 3D Owner Eric Forhan
new Material(TestIFL) { mapTo = "explosion.ifl"; baseTex[0] = "exp_seq0000.png"; translucent = true; emissive = true; };Modify as needed.