Game Development Community

TGEA IFLs and skins

by Sean H. · in Torque Game Engine Advanced · 12/12/2007 (11:49 am) · 4 replies

Simple question, are IFLs and skins still supported in TGEA? That is, without user-submitted resources.

#1
12/12/2007 (1:01 pm)
Rarely are there simple questions with TGEA. ;)

new Material(TestIFL)
{
   mapTo = "explosion.ifl";
   baseTex[0] = "exp_seq0000.png";
   translucent = true;
   emissive = true;
};

Modify as needed.
#2
12/12/2007 (1:16 pm)
Thanks Eric, but does this mean that ifl animations can no longer be called arbitrarily from script? Will the script you posted act like a sequence material, or is a call to playthread() required?
#3
12/12/2007 (1:21 pm)
AFAIK, you can just play them like normal.
#4
12/12/2007 (2:54 pm)
That's awesome! thanks for the info Eric.