Game Development Community

Compiling 1.4 with microsoft visual 2005

by Dustin Mullen · in Technical Issues · 12/12/2007 (9:15 am) · 0 replies

I have read all the resources pertaining on how to do this, but I can't seem to get it to work.
I'm trying to compile GUIobjectview. I put it in engine/gui/utility, and made the changes so in guiobjectview.h and cc so that is points to /core/gtscontrol in the .H file and /utility/guiobjectview.h in the CC file or something like that. I don't have the code in front of me currently.


I get 7 succeeded, 0 failed, 0 errors and 2 or 3 skipped during a clean, build, or rebuild. Sometimes I will get 13 succeeded, 2 failed 2 errors and 2 or 3 skipped. Lately though, I get the 7 succeeded, 0 failed, 0 errors above.

I can get the guiobjectview to appear in the mainmenu, but the screens are blank for character, mount and the animation dsqs.

Console problems:

starter.fps/client/ui/objectviewexample.gui (0): Unable to instantiate non-conobject class GUI object view.

Unable to find object: "view" attempting to call function setsequence.

Edit:

Well, it works, but only in the debug.exe in microsoft visual studios 2005. When I click the normal torque demo, it goes back to not showing anything. I know I must be doing something wrong, but at least it worked in torquedebug.exe , so that's something.