Game Development Community

Need help with mirror entities

by T. John Laird · in Torque Game Engine · 12/12/2007 (8:51 am) · 2 replies

So far I've managed to get mirror entities to work with constructor...you make a brush, place the mirror entity over it, and the mirror applies to brush face in-game. It works but its very crude. What I'd really like to do is apply a mirror entity to a static shape (a 3d model of a mirror pane) so that it will look nicer and I will have more control. How can I do that?

#1
12/12/2007 (9:01 am)
Mirrors are only supported in DIF's, not in DTS's. Using a reflective shader in TGEA should work, though. Have you thought of creating your mirror's detailed frame as a DTS, importing it into Constructor, creating the mirror, placing the frame, and exporting the DTS? Remember you can also set the transparency of the face texture for the mirror to create smudges and such.
#2
12/12/2007 (9:15 am)
I didn't think of that. I'll give it a try. Thanks for clearing that up, and for the fast response.