Could be an antialias problem?
by Ivan · in Site Feedback · 12/10/2007 (9:41 am) · 1 replies
Hi, I have a problem when i insert an object in TGEA. I notice that when i put an object who has a part made of pngs transparencys for its leafs(It s a palm), these pngs go crazy. Sometimes the ones that are in the back appear on front from no reason. Ive been making my research about this problem, and I noticed that the material.cs file has information about how TGEA renders the image files in the game, then i found a list of scrpts for this issue, and tried to use a script named translucentZWrite (according to the documents this scripts allows to translucency material to be written to the zbuffer). Then, my problem was resolved. But i found a new problem. Only when i use this scripts i have an halo of some kind of antialias that looks strange (Look the image). i dont understand why this is happening, it may be a problem with the configuration of TGEA because i followed all the instructions for export the palm from 3dsmax and the antialias transparency works fine when i didnt use the translucentZWrite script. Could you help me with this issue? I will aprecciate your help
Sorry for my english


crazy eh?
Sorry for my english


crazy eh?
About the author
Torque 3D Owner Eric Forhan
Care to post your materials.cs for this?