Game Development Community

Could be an antialias problem?

by Ivan · in Site Feedback · 12/10/2007 (9:41 am) · 1 replies

Hi, I have a problem when i insert an object in TGEA. I notice that when i put an object who has a part made of pngs transparencys for its leafs(It s a palm), these pngs go crazy. Sometimes the ones that are in the back appear on front from no reason. Ive been making my research about this problem, and I noticed that the material.cs file has information about how TGEA renders the image files in the game, then i found a list of scrpts for this issue, and tried to use a script named translucentZWrite (according to the documents this scripts allows to translucency material to be written to the zbuffer). Then, my problem was resolved. But i found a new problem. Only when i use this scripts i have an halo of some kind of antialias that looks strange (Look the image). i dont understand why this is happening, it may be a problem with the configuration of TGEA because i followed all the instructions for export the palm from 3dsmax and the antialias transparency works fine when i didnt use the translucentZWrite script. Could you help me with this issue? I will aprecciate your help
Sorry for my english


img217.imageshack.us/img217/2334/antialias01fu0.jpg
img217.imageshack.us/img217/2616/antialias02ig6.jpg
crazy eh?

#1
12/10/2007 (11:57 pm)
Hi,

Care to post your materials.cs for this?