Game Development Community

Anybody thought about getting advanced physics into Torque?

by Stefan Beffy Moises · in Torque Game Engine · 09/06/2002 (2:23 am) · 21 replies

Hi all,
I was just looking at some UT2003 and DX2 videos and realized what great physics these games will have...
players falling down hills, rolling barrels, exploding objects, etc. and I was wondering if anybody tried to integrate some 3rd party physics engine into Torque yet?

There are some open source engines available, one of the most promising being ODE (Open Dynamics Library, q12.org/ode), but I'm not quite sure how they would fit into Torque and what would be necessary to e.g. improve player or vehicle physics with such a physics engine...
Any thoughts?
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#21
11/14/2003 (6:58 am)
Joe - according to interviews, most of them don't... a few objects are synched for multiplayer, most physics are just done client-side.
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