Stupid Textures
by William Shellman · in Artist Corner · 12/09/2007 (4:05 pm) · 6 replies
I have Reinstalled QuArk 10 times and I still have problems finding the @^%# textures! I have created a new Main Folder and new Texture Lists for my images but they still cannot be found by QuArk. They are in the system and the addon, although I cannot link them because the Links dialog box in the configuration will not let me open the folder they are in. Must it be a .qrk addon file to be linked to the texture browser's textures? I have made several models from scratch after reinstalling, and when I try to export them , they cannot find the textures I just placed on them. I don't understand what the #$&% is wrong with this thing. It is getting extremely annoying! Can anyone help me out here?
About the author
#2
12/10/2007 (6:55 am)
Sorry if this doesn't directly answer your problem, but I'd suggest using Constructor. I never had much luck using Quark.
#3
I use it for both hobby and job.
12/11/2007 (12:00 am)
Yeah, I've always used the way that David describes for importing my textures into QuArK. I use it for both hobby and job.
#4
This file contains the textures available to quark. My way of entering textures is to have all of my textures in a folder called Textures. Remember is must be sized by 2, that is 32X64 256X256 512X64 etc... I then run quark. From the top tool bar click on Search. From the drop down, click on "Search for Texture..." which will launch a small box asking for a name of texture. Just type in anything like "xx" to launch the texture browser. This list of textures is NOT in any order. I like the names alphabetical so I first select the texture name above the name of my new texture. If my new texture is twin3 and I have a twin1, then I highlight twin1. In the toolbar at the top of the texture browser, click Edit, then "Import Files", then "Import(Copy)Files". This should allow you to go to the directory that has your texture and select it. You can select more than one at this point. If you do as I do and keep them alpha order, then select the LAST ONE first, and the FIRST ONE last. When the come into Quark, they will be in the right order and you wont have to resort them. This imported texture is the only one Quark uses. If you change the EXTERNAL file, this has no effect on Quark. To have the change take effect, you must run the Quark Texture Browser, cut (the only delete I know) the old texture, and then import the EXTERNAL texture as outlined above. There are therefor three textures called "cat.jpg". The one in your texture folder, the one in the game folder(that Torque looks at) and the one in Quark.
I hope this overview helps. I too discovered all this the hard way.
12/11/2007 (10:35 am)
It is mentally confusing but Quark has a file called myprojects.qrk which it stores in programfiles\quark\addonsThis file contains the textures available to quark. My way of entering textures is to have all of my textures in a folder called Textures. Remember is must be sized by 2, that is 32X64 256X256 512X64 etc... I then run quark. From the top tool bar click on Search. From the drop down, click on "Search for Texture..." which will launch a small box asking for a name of texture. Just type in anything like "xx" to launch the texture browser. This list of textures is NOT in any order. I like the names alphabetical so I first select the texture name above the name of my new texture. If my new texture is twin3 and I have a twin1, then I highlight twin1. In the toolbar at the top of the texture browser, click Edit, then "Import Files", then "Import(Copy)Files". This should allow you to go to the directory that has your texture and select it. You can select more than one at this point. If you do as I do and keep them alpha order, then select the LAST ONE first, and the FIRST ONE last. When the come into Quark, they will be in the right order and you wont have to resort them. This imported texture is the only one Quark uses. If you change the EXTERNAL file, this has no effect on Quark. To have the change take effect, you must run the Quark Texture Browser, cut (the only delete I know) the old texture, and then import the EXTERNAL texture as outlined above. There are therefor three textures called "cat.jpg". The one in your texture folder, the one in the game folder(that Torque looks at) and the one in Quark.
I hope this overview helps. I too discovered all this the hard way.
#5
12/12/2007 (4:52 am)
First, let me thank everyone who replied to my requests. David! I am really grateful for you pointing out how the (Parenthasis) cause a problem in finding the textures. I have taken them all off my textures and they work just fine now. Silly me! I cannot believe I never noticed that! I probably need to start from the top again and re-read QuArk's tutorials and documentation. Sorry for the fowl post earlier! I think I just need to slow down a little. I thank you for your patience and wisdom. Second, mb! I have the Constructor program, but I have been working with QuArk and Blender so I really don't want to change that. I will learn to use Constructor later, but I need to get a grip on those two first. I have no real problems with Blender, and the textures are now fixed in QuArk, so I'm alright for now. I do appreciate your insight, however. I shouldn't have many more problems from here on out, but I will still eventually dig into Constructor. Thank you for responding to the post and giving me an alternative to the frustration of QuArk. Eric! As I stated to David, I appreciate your input into this problem. I will also follow David's instruction on this matter. I thank you for your response as well. Now then, finally, Mark! I'm not familiar with this method, but I will check into it very soon. I tried linking the textures to QuArk, but for some reason, I cannot open any files or folders in the linking dialog box. I have placed the textures directory into the main QuArk directory, as well as in the main Torque directory, but it still will not function properly. I have completely remade my textures addon and the main textures directory, but I haven't tested anything as yet. I will finish up the importing textures into QuArk and try your technique. I will keep you posted on the results. Thank you for your experience and wisdom in this matter. To all of you, I thank you very much! I will post the results from all of your methods in my next submission. Again, thank you so much, and Merry Christmas everyone!!!
#6
Merry Christmas, William. Hope you get it worked out.
12/12/2007 (8:12 am)
Wall of text alert! ;-)Merry Christmas, William. Hope you get it worked out.
Employee David Montgomery-Blake
David MontgomeryBlake