SetSmooth
by ATW · in Artist Corner · 12/07/2007 (8:22 pm) · 3 replies
My Modules are Vehicles that are going to have Hard edge and very smooth edges add was looking for the best way to display in Blenders 3D view as I am working on it so that I don't have any surprises in Torque when I export it out. One idea was to add the modifier EdgeSplit (this looks right in blenders 3D view) has any one did any testing with this to see if what you see is what you get or does it add a lot of extra polyies?
Thanks.
Thanks.
About the author
#2
12/08/2007 (11:26 am)
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#3
but from what i understand smoothing groups in every single game engine work like this .. so blender is in essence just telling you exactly how many verts your model will be when its ingame..
i agree with atw though an apply modifiers button added to the exporter would be useful
12/10/2007 (6:15 pm)
Edge split does create duplicate vertices when you do this .. but from what i understand smoothing groups in every single game engine work like this .. so blender is in essence just telling you exactly how many verts your model will be when its ingame..
i agree with atw though an apply modifiers button added to the exporter would be useful
Torque Owner ATW
Can any one see a problem with this..