Game Development Community

SetSmooth

by ATW · in Artist Corner · 12/07/2007 (8:22 pm) · 3 replies

My Modules are Vehicles that are going to have Hard edge and very smooth edges add was looking for the best way to display in Blenders 3D view as I am working on it so that I don't have any surprises in Torque when I export it out. One idea was to add the modifier EdgeSplit (this looks right in blenders 3D view) has any one did any testing with this to see if what you see is what you get or does it add a lot of extra polyies?

Thanks.

#1
12/07/2007 (8:50 pm)
Ok... so I decided to do some quick test and export out the main body and yes EdgeSplit seams to be what I need and didn't add any to the poly count. The only thing that you have to do is apply the modifier witch means save out an export version before you Apply and you still have to set Smooth..

Can any one see a problem with this..
#2
12/08/2007 (11:26 am)
...
#3
12/10/2007 (6:15 pm)
Edge split does create duplicate vertices when you do this ..

but from what i understand smoothing groups in every single game engine work like this .. so blender is in essence just telling you exactly how many verts your model will be when its ingame..

i agree with atw though an apply modifiers button added to the exporter would be useful