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Torque Engine as a client only.

by Travis · in Torque Game Engine · 09/05/2002 (1:00 pm) · 1 replies

I dont have a Torque Engine license, so I have not been able to play around with it. But I do have a question.

Would it be possible to setup the Torque Engine to take X,Y and Z coordinates from a server via a UDP connection to place the player AND other players on the map?

The reason I am asking is because I have created a "server" architecture that can take connections in the hundreds, sends/receives X,Y and Z cords along with other information, and store character and persistence data. Technically could be used for a MMORPG backend. It is also scalable (adding more servers as server load demand increases).

I don't have any 3D FPS programming experience. So I was wondering if Torque would be a viable client?


T

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#1
09/05/2002 (1:29 pm)
I think the short answer is, yes, but you'd have to become intimately familiar with the TGE networking layer. I know it uses UDP; however because of the optimized nature of the protocol, you'd probably have to do extensive rewriting to get it to work properly.

You could build a simple adapter - ie, a dumbed-down Torque server that simply relays state information from your servers to the Torque client.

My rough opinions.