Torque Engine as a client only.
by Travis · in Torque Game Engine · 09/05/2002 (1:00 pm) · 1 replies
I dont have a Torque Engine license, so I have not been able to play around with it. But I do have a question.
Would it be possible to setup the Torque Engine to take X,Y and Z coordinates from a server via a UDP connection to place the player AND other players on the map?
The reason I am asking is because I have created a "server" architecture that can take connections in the hundreds, sends/receives X,Y and Z cords along with other information, and store character and persistence data. Technically could be used for a MMORPG backend. It is also scalable (adding more servers as server load demand increases).
I don't have any 3D FPS programming experience. So I was wondering if Torque would be a viable client?
T
Would it be possible to setup the Torque Engine to take X,Y and Z coordinates from a server via a UDP connection to place the player AND other players on the map?
The reason I am asking is because I have created a "server" architecture that can take connections in the hundreds, sends/receives X,Y and Z cords along with other information, and store character and persistence data. Technically could be used for a MMORPG backend. It is also scalable (adding more servers as server load demand increases).
I don't have any 3D FPS programming experience. So I was wondering if Torque would be a viable client?
T
Associate Kyle Carter
You could build a simple adapter - ie, a dumbed-down Torque server that simply relays state information from your servers to the Torque client.
My rough opinions.