AI bounding box
by Simon Fraser University (#0025) · in Torque Game Engine · 12/02/2007 (12:12 pm) · 3 replies
Hello, I am trying to alter the bounding box of one of my player models. I changed
boundingBox = "1.2 1.2 5.0";
in the scripts, which does change the shape of the bounding box in the way I want, but the problem is that this stretches the bounding box ABOVE the model, and I want it to stretch out BELOW the model (to stop it form hitting the ground). Putting a negative number inside the bounding box didn't seem to work
Does anyone know how to shift the bounding box?
Thanks!
boundingBox = "1.2 1.2 5.0";
in the scripts, which does change the shape of the bounding box in the way I want, but the problem is that this stretches the bounding box ABOVE the model, and I want it to stretch out BELOW the model (to stop it form hitting the ground). Putting a negative number inside the bounding box didn't seem to work
Does anyone know how to shift the bounding box?
Thanks!
About the author
Torque 3D Owner Vincent D
I dont know if the bounding box can be shifted out of the box (in script or C++).