ToolTipProfile in HEAD yet?
by Flybynight Studios · in Torque Game Engine · 12/02/2007 (1:12 am) · 2 replies
Was the tooltip profile added in TGE 1.5? I see there is a resource for it for 1.4 which I can add but I dont want to mess with it if I dont have to. Thanks.
Associate Fyodor "bank" Osokin
Dedicated Logic
example/common/ui/defaultProfiles.cs:
if(!isObject(GuiToolTipProfile)) new GuiControlProfile (GuiToolTipProfile) { tab = false; canKeyFocus = false; hasBitmapArray = false; mouseOverSelected = false; // fill color opaque = true; fillColor = "255 255 225"; // border color border = true; borderColor = "0 0 0"; fontColor = "0 0 0"; fontColorHL = "0 0 0"; fontColorNA = "0 0 0"; // used by guiTextControl modal = true; justify = "left"; autoSizeWidth = false; autoSizeHeight = false; returnTab = false; numbersOnly = false; cursorColor = "0 0 0 255"; };Is it what you are looking for?
Yes, the profile is not assigned automatically when making a new GUI control (that's can be changed in C++ easily), but the profile is included in TGE1.5.