Torque makefile question on Linux
by Mike Stoddart · in Torque Game Engine · 09/03/2002 (3:22 pm) · 4 replies
I really know nothing about makefiles on Linux that don't individually compile each and every source file so bear with me!
I added a new source file into the gui directory, and wanted to rebuild the Linux dedicated server. I copied the complete directory structure to my Linux drive and performed a full build. The link failed, so do I need to modify any makefiles to compile the new file or should it be compiled automatically? It wasn't built during the compilation and I think this is the reason the link failed.
For the record, this is the error:
I added the GuiBitmapButtonCtrl files, so the build process isn't picking up the new file. Any suggestions?
Thanks
I added a new source file into the gui directory, and wanted to rebuild the Linux dedicated server. I copied the complete directory structure to my Linux drive and performed a full build. The link failed, so do I need to modify any makefiles to compile the new file or should it be compiled automatically? It wasn't built during the compilation and I think this is the reason the link failed.
For the record, this is the error:
Quote:--> Linking out.GCC2.RELEASE/torqueDemod.exe
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0x88): undefined reference to 'GuiBitmapButtonCtrl::onRender(Point2I, RectI const &)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0x8c): undefined reference to 'GuiBitmapButtonCtrl::onWake(void)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0x90): undefined reference to 'GuiBitmapButtonCtrl::onSleep(void)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0xb0): undefined reference to 'GuiBitmapButtonCtrl::onMouseDown(GuiEvent const &)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0xbc): undefined reference to 'GuiBitmapButtonCtrl::onMouseEnter(GuiEvent const &)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.gnu.linkonce.d.__vt_19GuiBitmapButtonCtrl+0xc0): undefined reference to 'GuiBitmapButtonCtrl::onMouseLeave(GuiEvent const &)'
out.GCC2.RELEASE/gui/guiCanvas.obj: In function 'ConcreteClassRep::create(void) const':
out.GCC2.RELEASE/gui/guiCanvas.obj(.ConcreteClassRep::gnu.linkonce.t.create(void) const+0x1e): undefined reference to 'GuiBitmapButtonCtrl::GuiBitmapButtonCtrl(void)'
out.GCC2.RELEASE/gui/guiCanvas.obj: In function 'ConcreteClassRep::init(void) const':
out.GCC2.RELEASE/gui/guiCanvas.obj(.ConcreteClassRep::gnu.linkonce.t.init(void) const+0x2a): undefined reference to 'GuiBitmapButtonCtrl::initPersistFields(void)'
out.GCC2.RELEASE/gui/guiCanvas.obj(.ConcreteClassRep::gnu.linkonce.t.init(void) const+0x2f): undefined reference to 'GuiBitmapButtonCtrl::consoleInit(void)'
collect2: ld returned 1 exit status
make[1]: *** [out.GCC2.RELEASE/torqueDemod.exe] Error 1
make: *** [dedicated] Error 2
I added the GuiBitmapButtonCtrl files, so the build process isn't picking up the new file. Any suggestions?
Thanks
About the author
#2
My mistake! Thanks though.
09/03/2002 (8:59 pm)
Doh! I was searching with grep for GuiBitmapButtonCtrl, but I think the actual filename is guiBitmapButtonCtrl.My mistake! Thanks though.
#3
09/04/2002 (7:04 pm)
does it really link new files automatically? I've always added them manually to the engine/targets.torque.mk file.
#4
09/07/2002 (12:29 pm)
It doesn't automatically pick up new files. They need to be added to engine/targets.torque.mk.
Torque Owner Nathan Martin
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