Map2dif brush error
by Eckhart, Mark · in Torque Game Engine · 11/28/2007 (5:15 am) · 4 replies
We tried to import simple boxes in map2dif so we could eventually import it in Torque.
But once we hit run on map2dif it gives us an error
* re typing the error after parsing mapfile:
Error processing entity brushlist on or near line: c:\documents and settings\digypiro\desktop\tijdenlijke troep\map 2.map: 6error parsing map file: c:\documents and settings\digypiro\desktop\tijdenlijke troep\map 2.map
c:\>pause
press any key to continue
I make the .map from an simple box made with 3ds max 8, textured by an imagine of 256 x 256 after making it a map with MapExporterV1LE wich comes with Games level builder and then convert it with map2difGUI 1.0.011
Thanks in advanced,
Mark
But once we hit run on map2dif it gives us an error
* re typing the error after parsing mapfile:
Error processing entity brushlist on or near line: c:\documents and settings\digypiro\desktop\tijdenlijke troep\map 2.map: 6error parsing map file: c:\documents and settings\digypiro\desktop\tijdenlijke troep\map 2.map
c:\>pause
press any key to continue
I make the .map from an simple box made with 3ds max 8, textured by an imagine of 256 x 256 after making it a map with MapExporterV1LE wich comes with Games level builder and then convert it with map2difGUI 1.0.011
Thanks in advanced,
Mark
#2
11/29/2007 (1:01 am)
How can i set-up a world spawn entity ?
#3
11/29/2007 (7:33 am)
Check to see if there is a "classname" "worldspawn" entry in the .map file. I've seen some programs miss that, which causes problems.
#4
I found out the problem is with the texture part. apparently the exporter doesn't export it the right way. Thanks for the advice though.
Mark
11/30/2007 (12:22 am)
Our exporter generates the following .map file:// This Map file was created using Map Exporter 1.0 Limited Edition for 3ds max.
// For more information go to www.maple3d.com
{
"classname" "worldspawn"
"wad" "\home\projects\v12\example\data\interiors\test\textures.wad"
{
( -91.5709 -65.9004 0 ) ( 112.26 101.149 0 ) ( -91.5709 101.149 0 ) texture 1 0 0 0 1 1
( -91.5709 -65.9004 80.4598 ) ( 112.26 101.149 80.4598 ) ( 112.26 -65.9004 80.4598 ) texture 1 0 0 0 1 1
( -91.5709 -65.9004 0 ) ( 112.26 -65.9004 80.4598 ) ( 112.26 -65.9004 0 ) texture 1 0 0 0 1 1
( 112.26 -65.9004 0 ) ( 112.26 101.149 80.4598 ) ( 112.26 101.149 0 ) texture 1 0 0 0 1 1
( 112.26 101.149 0 ) ( -91.5709 101.149 80.4598 ) ( -91.5709 101.149 0 ) texture 1 0 0 0 1 1
( -91.5709 101.149 0 ) ( -91.5709 -65.9004 80.4598 ) ( -91.5709 -65.9004 0 ) texture 1 0 0 0 1 1
}
}I found out the problem is with the texture part. apparently the exporter doesn't export it the right way. Thanks for the advice though.
Mark
Associate David Montgomery-Blake
David MontgomeryBlake