Constructor - How to Flip a Selection?
by Brian Wilson · in Constructor · 11/27/2007 (12:27 pm) · 3 replies
I'm sure it's there and I'm just missing it, but how do you flip a Selection of Brushes?
#2
I guess an example would be
'd' + rotate 180 = 'p'. whereas, 'd' + flip = 'b'
11/27/2007 (3:37 pm)
Nah, that would be a rotate and not a flip... if it was a symetrical object, that would be fine, but it's not.I guess an example would be
'd' + rotate 180 = 'p'. whereas, 'd' + flip = 'b'
#3
(this does not work in the Torque world editor though cause it screws up collision)
11/27/2007 (4:57 pm)
You can make the scale negative in the axis you want to mirror/flip it on (or positive if it was negative). It's a common trick in 3d modeling.(this does not work in the Torque world editor though cause it screws up collision)
Perishingflames