An idea
by Dustin Mullen · in Game Design and Creative Issues · 11/26/2007 (9:07 am) · 1 replies
I thought about a Twisted Metal like game for torque. For those who don't know what Twisted Metal is, it is a car combat game. The best explaining it is... an FPS using cars I suppose. It seems simple enough. I do need some help though.
I edited the player.cs to change the character shape to the buggy. It works, but the buggy has no wheels and basically just slides around the arena. Also, I would like to disable the 1st person view of the character. In first person, you can see the crossbow weapon. If I got rid of this, it would look much better and more realistic. I got everything else done. Weapon changing, different weapon types. I do have issues with the special weapons, but I'll save that for a later thread.
What do you guys think of that idea? Twisted Metal like game, except it's online and it might actually go somewhere unlike Twisted Metal 2 and Black online which was a flop.
I edited the player.cs to change the character shape to the buggy. It works, but the buggy has no wheels and basically just slides around the arena. Also, I would like to disable the 1st person view of the character. In first person, you can see the crossbow weapon. If I got rid of this, it would look much better and more realistic. I got everything else done. Weapon changing, different weapon types. I do have issues with the special weapons, but I'll save that for a later thread.
What do you guys think of that idea? Twisted Metal like game, except it's online and it might actually go somewhere unlike Twisted Metal 2 and Black online which was a flop.
Torque Owner Vashner
with automotive combat. Not saying it's a bad idea. Now if YOU can make the art assets then
maybe you can get the ball rolling...