textcalculator
by Ace · in General Discussion · 09/02/2002 (2:05 pm) · 5 replies
I was searching the the web for info on building a calculator with c++ and ran across this textcalculator
I am in the early stages of creating a program to use in my computer repair shop for invoces/workorders, useing a stripped down torque engine.
This source was compile with vc5.0, when loaded up in 6.0 it asks you to convert it to 6.0 and compile just fine.
I just thought some may find it usefull.
I am in the early stages of creating a program to use in my computer repair shop for invoces/workorders, useing a stripped down torque engine.
This source was compile with vc5.0, when loaded up in 6.0 it asks you to convert it to 6.0 and compile just fine.
I just thought some may find it usefull.
About the author
Ace Owner of NoESCape.sytes.net starting from the beginning on 3d torque
#2
Mainly, the scripting, gui and and editors are already in place.
To learn another language just to make a simple workorder, editable, would probaly make me loose interest real fast and go back to my game project.
And no it wont be nothing fancy , no models or maps or thingss that go boom. :)
Be sides there probly as big of a market for office programs as there are game programs.
Did you know our shop (and auto shop) paid 1700 bucks for a workorder program 11 years ago?, and the size of it is only 1.6 mb. If you ordered the same program now, it would cost you 400 bucks a year. Think about it we have been using the same program for over 11 years, that would be 4400 bucks if we didnt get it before the rate change, and i know of 2 other shops in my area using it.
Well enough rambling, games are not the only thing torque is good for.
09/02/2002 (5:21 pm)
heh, The answer is simple, Torque has just about everything in it i need.Mainly, the scripting, gui and and editors are already in place.
To learn another language just to make a simple workorder, editable, would probaly make me loose interest real fast and go back to my game project.
And no it wont be nothing fancy , no models or maps or thingss that go boom. :)
Be sides there probly as big of a market for office programs as there are game programs.
Did you know our shop (and auto shop) paid 1700 bucks for a workorder program 11 years ago?, and the size of it is only 1.6 mb. If you ordered the same program now, it would cost you 400 bucks a year. Think about it we have been using the same program for over 11 years, that would be 4400 bucks if we didnt get it before the rate change, and i know of 2 other shops in my area using it.
Well enough rambling, games are not the only thing torque is good for.
#3
09/02/2002 (7:14 pm)
No, I suppose not. Just struck me as odd that you're using a game engine and then cutting out a majority of the code. :)
#4
09/02/2002 (8:58 pm)
I never really thought of using torque for something like that before... th epossibilities are limitless.
#5
Well i want to do somthing more up to date, and where the user can completely edit how and what your printout reads, like i said almost everything is there already, :)
09/03/2002 (7:06 am)
heh, i got the idea from the afore mentioned program ShopPro if you download the demo and install you would see why. Its a dos based program, and when you start it up it will remind you of a vid game , it starts with a startup splash screen and then goes to a start up menu (kinda like default torque).Well i want to do somthing more up to date, and where the user can completely edit how and what your printout reads, like i said almost everything is there already, :)
Torque Owner James \"Corvidae\" Williams
If not, something like an Access database with a VB front-end (assuming it's Windows and you don't mind going the MS route) might be a little more appropriate.
-Corvi