Game Development Community

textcalculator

by Ace · in General Discussion · 09/02/2002 (2:05 pm) · 5 replies

I was searching the the web for info on building a calculator with c++ and ran across this textcalculator

I am in the early stages of creating a program to use in my computer repair shop for invoces/workorders, useing a stripped down torque engine.

This source was compile with vc5.0, when loaded up in 6.0 it asks you to convert it to 6.0 and compile just fine.

I just thought some may find it usefull.

#1
09/02/2002 (4:43 pm)
Okay... I may not be seeing something obvious, but why would you want touse Torque for something to track work orders and invoices? Are you thinking of doing something like the psDoom project from a few years back (kill processes on a machine by shooting it with a shotgun)?

If not, something like an Access database with a VB front-end (assuming it's Windows and you don't mind going the MS route) might be a little more appropriate.

-Corvi
#2
09/02/2002 (5:21 pm)
heh, The answer is simple, Torque has just about everything in it i need.

Mainly, the scripting, gui and and editors are already in place.

To learn another language just to make a simple workorder, editable, would probaly make me loose interest real fast and go back to my game project.

And no it wont be nothing fancy , no models or maps or thingss that go boom. :)

Be sides there probly as big of a market for office programs as there are game programs.

Did you know our shop (and auto shop) paid 1700 bucks for a workorder program 11 years ago?, and the size of it is only 1.6 mb. If you ordered the same program now, it would cost you 400 bucks a year. Think about it we have been using the same program for over 11 years, that would be 4400 bucks if we didnt get it before the rate change, and i know of 2 other shops in my area using it.

Well enough rambling, games are not the only thing torque is good for.
#3
09/02/2002 (7:14 pm)
No, I suppose not. Just struck me as odd that you're using a game engine and then cutting out a majority of the code. :)
#4
09/02/2002 (8:58 pm)
I never really thought of using torque for something like that before... th epossibilities are limitless.
#5
09/03/2002 (7:06 am)
heh, i got the idea from the afore mentioned program ShopPro if you download the demo and install you would see why. Its a dos based program, and when you start it up it will remind you of a vid game , it starts with a startup splash screen and then goes to a start up menu (kinda like default torque).

Well i want to do somthing more up to date, and where the user can completely edit how and what your printout reads, like i said almost everything is there already, :)