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Details questions

by Ted Lilljegren · in Technical Issues · 11/25/2007 (10:58 am) · 1 replies

Using the built in world editor, i was today about to add some difs to test them out. Since the difs belonged to a kind of urban environment, i thought that i had to add some new textures also. This was when i ran into my problem: u only get to set one detail texture for each terrain block. I tried creating a new terrian block with another detail texture, but the only thing that happend was that they sort of interlaped each other, and no matter how i changed their position, it seemed that botch terrain blocks covered exactly the whole mission area. What should i do? Should i keep the urban area in a seperate mission, use another more general detail texture or is there some uggly hack solution to this problem?

In retrospect, i would like to express my apologies for the horrible english, it was late at the time it was being written, but i sure as hell wont edit it into something readable =)

#1
12/01/2007 (7:31 am)
Also, would it be plausible to just make a big quadartical dif tile, that had the texture i wanted for my environment, and just place it around the whole area? (Meaning not the whole mission, but a small portion representing for example a city). On another kind of related topic, i create a number of difs that i then later combine into complex(relativly) visual elements, would it be smarter to combine these elements in constructor instead?