Is this me or TGE?
by Ron Nelson · in Torque Game Engine · 11/25/2007 (1:00 am) · 4 replies
This is not the first time I have seen this and frankly I shouldn't period as far as I am concerned.

Has someone come up with a fix or is this my fault with something I have done. If it is TGE, why would DTS objects not block view of the sun? Seems a bit off to me.

Has someone come up with a fix or is this my fault with something I have done. If it is TGE, why would DTS objects not block view of the sun? Seems a bit off to me.
#2
Since an image ignores collision I am pretty sure that is why this is happening. I guess it is something I will just have to work around.
11/25/2007 (11:28 am)
Well further testing shows that it has to do with the object being used as a shape image. As any other version, vehicle, static, or even item, all allow the lighting to be blocked. However, as an image, it does not.Since an image ignores collision I am pretty sure that is why this is happening. I guess it is something I will just have to work around.
#3
So, that is expected.
You could probably change that, but it does not seem like a big issues to me.
11/30/2007 (4:29 pm)
Weapons don't use a collision mesh, but a point instead, I am pretty sure.So, that is expected.
You could probably change that, but it does not seem like a big issues to me.
#4
12/27/2007 (3:36 am)
Possibly, you could extend your Player's collision mesh to cover the area where a weapon would most likely be found. This would be less precise, and the sun might disappear/reappear at the wrong points, but depending on how badly you want this fixed...
Torque Owner Edward Smith
Silencersoft
You could play around with the collision box.